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Sep 30Liked by Dave Richardson

So interesting and I appreciate the clear delineation of topics (so I could dig deeper when/where I wanted). I enjoy a good battle scene, to be sure, but I also deeply enjoy puzzle-solving . I understand that a good battle scene is also puzzling and strategic, but I'm talking about the kinds of puzzles I grew up with in DND (how to get out of a locked room, which pool of water is going to heal vs hurt, how to cross a clearly booby-trapped bridge over a chasm). In a future post, I'd love to learn more about what new technologies can do to enhance the puzzle experiences for online DND players.

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A thesis suggesting the future of the Semantic Web may be driven by factors such as narrative and *gasp* play!?! Refreshingly... dare I say it... human.

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But WILL AI ruin the fun??

As a 35 year veteran of DnD, screens make me sad. I long for the days my players being armed with nothing but a pencil. And yet! After nearly 10 years of VTT, I'm convinced its a workable system. But it sure is nice to have a face-to-face retreat every year or two.

So if glancing at a screen from time-to-time is survivable, how to we get over the hump of feeling like the stakes don't matter if our encounters are the product of 1s and 0s rather than the product of human mind sparks? If I run a pre-written module, I am layering on my own acting and customizations which still feels vibrant and fun. If the AI generated quality is on par, will it matter? Should it matter?

I look forward to getting to the bottom of this with the good people of Carpe Noctem!

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